Today we met up in school to write our first take on our Design Document. For those that don't know what part this has in the development process, it's a document where the game is explained in all from story, things you can do as a player to what resources are in the game. Everything more or less.
And the document is never finished. Things are added, others removed. And that's the reality and beauty of it. :)
We also decided that we had to share the work load and I got assigned with two others to look up the answer on the question: "Can we both make a good game and a good looking isometric viewed game on time?"
So that is what I'll be doing next week, a little research on the isometric perspective.
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