Sunday, November 15, 2009

Research on the isometric perspective, day 2...?

Okay. So. We had a meeting with our teachers. Showed them what we had and some of the actual gameplay concepts.

The conclusion of this meeting, after having had a meeting only between us in the group, was to scrap the isometric perspective and go strictly top down. Why you'd might wonder. Well. Thing is we've had an idea about limiting the players line of sight with a flash light kind of from the start. And one of the group members figured out a cool way to do this.

Only in top down though. But in such a cool way that we all, including the teachers, found that the isometric perspective wasn't that necessary anymore. Cool huh?

The things that have been done since is mostly trying to create some cool graphics, since we decided on the perspective to use, and implement some of the features we've brainstormed. Our aim for the time being is to have a playable rough demo by Wednesday this week.

And I'm sorry for hook and baiting you all the time with me promising to post screen shots and playable files. I will stop this teasing and just put things up when I feel I can.

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